Fiasco Picnic 2014


Sunday 3rd August
12:00 pm
Alexandra Park, London, N22 7AY

Come to sunny Alexandra Palace! Eat food! Drink drink! Look down over the lesser denizens of London! Meet interesting people! Don’t kill them!We’ll be playing Fiasco, and generally pretending we’re other people, killing, maiming and humiliating each other’s characters. And probably our own. How can this not be fun?

We will aim to meet and eat at 12:00 pm, with the aim of getting games up and running by 1:00 pm. We will bring some stuff we need to play, but if you can bring any stuff of your own, that would be good. Try to bring dice. Definitely bring your own picnic, and maybe stuff to share. There is a restaurant/bar attached to the palace if you forget. Bring things that will protect you against both extreme heat, and extreme cold. If the weather is miserable, then we will go the bar and play there. If you want to attend just to eat, learn how to play, or watch the games, that’s fine. We might play some of the stuff we made at Literally Hacking Fiasco

Here is the FB event.


Meet here:



Literally Hacking Fiasco.


Monday, 28 July 2014
18:00 until 22:00
Leisure Games 100 Ballards Lane, N3 2DN London, United Kingdom

Location: Big Fancy Metropolis: A games shop.

Needs: To dismantle: And reassemble all things Fiasco in new and unexpected ways

Relationship: Humans: It’s complicated.

Objects: Shared: Crafting materials.

Join Sean Buckley, Simon Brake, and a random sprinkling of story gamers, as we dive into Fiasco, armed with scissors, glue, and irreverence. Mash-up some playsets. Vandalise the rules. Shift the Tilt to a curious angle. Imagine a happy ever Aftermath. Then test out your hand crafted curiosities at this year’s Fiasco Picnic on Sunday August 3rd.




James Graham will be holding demonstrations of Kingdom at Leisure Games on Sunday 26 January, holding two sessions from 11am and 2pm. If you would like to give it a try, please turn up early to ensure you get a slot.

The follow up to Ben Robbins’ acclaimed Microscope, in Kingdom, you and a group of friends get to tell the story of a community, its trials and tribulations and how people change it – and how people are changed by it. The size of the community can range from a small village or company of about 20-30 people up to a galactic space empire. Like Microscope, there is no game master or moderator, and no dice are needed. Unlike Microscope, in which you work together to tell a fictional history, the story you tell is fairly linear and you each get to play a character.

In Kingdom you tell a story by examining how the community responds to a series of major decisions it has to take, or “crossroads” to use the game terminology. The game works by assigning each player character a specific role: either “power” (you get to make the decisions), “perspective” (you get to accurately predict what the consequences of every decision will be) or “touchstone” (you get to decide how the masses in the community respond to decisions). This dynamic mechanism means that while each player has significant authorial power, no-one gets to steal the show. To mix things up, multiple player characters can have the same role, and disagree – in the case of multiple “power” characters disagreeing this can be very dangerous indeed – and characters can change their roles or have their roles taken from them throughout the game. The story can continue indefinitely over a series of crossroads up until an agreed time limit (it can be played over multiple sessions if you want), or until the community is sent into a crisis and destroys itself.

What this results in is a very satisfying way of collectively telling stories, typically with a fairly political edge. How does the president react when all the options available to her are bad? Will the baying mob avoid descend into anarchy or listen to reason? Kingdom is actually one of a number of recent games which explore the nature of how communities work, including The Quiet Year by Joe Mcdaldno, Durance by Jason Morningstar and Dog Eat Dog by Liam Burke. All of these are great and unique games (you should try them all!), but Kingdom is perhaps the most flexible and open ended. The rulebook includes instructions for setting up your own setting as well as more than 20 playsets for a quicker start. The book also contains advice for combining Kingdom with Microscope.

Check out the Kingdom community on G+, buy/reserve the book from our site, or look a strange picture of a kitten?

Literally Hacking Games, with Joe McDaldno! (+ Sean)

Tuesday, 15 October 2013
18:00 until 22:00
Leisure Games 100 Ballards Lane, N3 2DN London, United Kingdom


Here’s a tentative pitch from Joe:

“We think about games as more than just a collection of ideas and rules – they are artifacts, tangible vehicles, physical things. Ideas might start in the aether, but games are their arrival in the real world. But when we hack games, we often forget about that physicality. And so Literally Hacking Games is an opportunity to turn the process of hacking games upside down. Wielding photocopiers, scissors, tape, glue, pens, and some of our favourite and most despised game texts, we’ll hack games together. Join weirdo hosts Sean Buckley and Joe Mcdaldno on Tuesday October 15th, from 6pm-10pm, at Leisure Games. Bringing any crafting or zine supplies that you’re willing to share – we could use more. Bring some game texts – we’ll use the photocopier so that they don’t get destroyed”.

So, yeah. What Joe said. Also, think about images. Find some. Bring them. Do things to them. There is a reasonable chance that I will be kicking off with a critical hit table for a dog, and a free newspaper. I’ll probably end up with some kind of game poem about sadness.

It’s also going to be a fairly laid back social kinda thing. So, don’t get paralyzed by terror at the thought of making things. And, don’t worry if you cant get there for 6pm. Later is good too. Bringing food and drink will not be frowned upon either.

James Graham might be able to run some of Joes games during the afternoon, if anyone would like to take part in that?

Fiasco on a hill.


Last year I organised a Fiasco picnic in Regents Park. About thirty people came along. We played a lot of Fiasco, enjoyed food and drink, met old friends, made new friends, got sunstroke, and went to the pub. It was magnificent.

This year, on Sunday July 7th we are doing something similar, but slightly different… on a hill. This time, the event is being organised in conjunction with the lovely people from Wood Green’s Big Green Bookshop. Simon from the bookshop will have some ‘book people’ with him. We will meet and eat at 12:00 pm, with the aim of getting games up and running by 1:00 pm. I will bring most of the stuff we need to play, but if you can bring any stuff of your own, that would be good. Definitely bring your own picnic, and maybe stuff to share. There is a restaurant/bar attached to the palace if you forget. Bring things that will protect you against both extreme heat, and extreme cold. If the weather is miserable, then we will go to a nearby bar and play there. Maybe bring binoculars, or a kite, if you have them? If you want to attend, just to eat, learn how to play, or watch the games, that’s fine.

I’m intending to run another event later this year, one that focuses on story games as a creative spark. I’ll post details about it once I’ve actually got a plan. In the mean time, if any of you would like to use a Fiasco set up as the spark for a brief/intense bit of writing on the day, I’d be up for it.  Perhaps we could set up,  write stuff for an hour or so, then reconvene to enjoy the strange fruits of our labors. We could write absolutely anything; a heist poem, a plot outline recounted by a forgetful ghost, snapshots from a well respected maniac, or maybe the grim unraveling of all things from the point of view of an old battered suitcase. The set up will be a thing to jump off of.

The Facebook event is here.

If you have any questions, or thoughts, you can find me at Leisure Games, and on twitter.

You can find Simon at the Big Green Bookshop, and on twitter.

You can check out Bully Pulpits site to find out about more Fiasco, and watch it being played in this episode of Tabletop.

You can even learn all about picnics, maybe.

(I borrowed that image from Bully Pulpit, and modified it. Hopefully I will not be rendered to the USA for copyright infringement).



(…and I borrowed that map from the Aly Pally site, and modified it. Hopefully I will not be thrown to the mallards).

Free RPG Day 2013


Saturday June 15th  9:00 am – 5:30 pm

Leisure Games
100 Ballards Lane
London N3 2DN

020 8346 2327

This year’s Free RPG Day will be the best yet. We have an absolutely fantastic array of stuff on offer, from some of the UK’s most awesome folk.

There will as ever, be free stuff that we have bought, to give away to you. Anyone who turns up on the day can ask for a free thing. There will also be free things that the shop has donated, free stuff that kind thoughtful individuals have donated, and even some free things that I have donated. These extra free things will be available in addition to the official free things. A cool thing you could do, if you really want to get into the whole ‘free thing’ thing, is have a look at your own shelves, grab a few things that you’ll probably never find time to play, then bring them along and give them away for free.

Hopefully, when you have finished getting free things, and giving away free things, you’ll be keen to stick around and play something. You don’t have to book a place to get a game. There will be ‘on demand’ games, and short demo sessions available. So, you can just turn up, and you will get a game, of something. If you want to play a specific game, particularly one that has allocated time slots, then get in touch, and book your place. If you book a place, but are unable to attend, please let us know as soon as you can, so that somebody else can take your place.

Here are the games that you could take part in:

Indie Games on Demand

Richard Williams and the London Indie RPG Meetup Group

The Quiet Year A big game of The Quiet Year will be happening throughout the day. It’ll be up on the walls! Drop in, add stuff, drop out. Come back later and see how the year is progressing.

Games on Demand: Dungeon World, Fiasco, and Monsterhearts, will all be available on demand, if we have space and GMs.

There will also be free printed copies of the following:

Charted Areas, sample maps drawn in collaboration with Joe McDaldno, for The Quiet Year
A  Dungeon World dungeon written by Jason Morningstar
Saturday Night ’78 a cool Fiasco playset by Will Hindmarch, Wil Wheaton and Jason Morningstar
The Selkie, a revised Monsterhearts skin by Jackson Tegu.


Ed Croft

Ed will be running sessions his game movie making game Screenplay, and have a few free physical copies to give away.

Star Wars: Edge of the Empire

Gary Yam

This years contribution to from FFG is a Star Wars adventure.

There will be  one session, beginning at 9:30 am. The adventure can accommodate four players (only one space left at 11:46am 11/06/2013).

Mutant Chronicles

Chris Birch of Modiphius Entertainment

There will be two short playtests of the upcoming Mutant Chronicles RPG. The sessions should last around 90 minutes each. The first will be at 11:00am, the second at 1:00pm.

Dr Who: Adventures in Space and Time

Dave Elrick

An introduction to Cubicle 7’s Dr Who: Adventures in Space and Time RPG. No booking required as sessions will be available on demand, and will run for under an hour.

Trail of Cthulhu / Night’s Black Agents /
The Esoterrorists

Cat Tobin of Pelgrane Press

Either, Trail of Cthulhu for 3-6 players, from 1:00 pm, or a series twenty minute demos of Trail of Cthulhu, Night’s Black Agents, and Esoterrorists, on demand throughout the afternoon. Depending upon the demand for a full Trail of Cthulhu game.


Andrew Hicks, and The London DnD Gamers Group

There will be two sessions of We be Goblins Too! The first  will begin shortly after 9.00 am, and the second from 1.30 pm.

The sessions will be an introduction to the Pathfinder game, and everyone will play Goblins!

All that, in one day, and it’s not going to cost you a thing (if you walk here and skip lunch). Hopefully we’ll see you on the day. Get in touch if you have any questions.

The Facebook event for it is here.

There will be complimentary snacks and drinks*

*Bonus Game Poem: There Will be Complimentary Snacks and drinks.

In this short game poem, players take on the roles of ancient beings who have walked the Earth for thousands of years, driven half mad by intense hunger and thirst, from which they can only find temporary relief if food and drink are offered to them freely. They are drawn to food and drink like moths to warm glow of electric lights. Players ‘don’t lose’ by managing to obtain food or drink without asking for it or taking it. It must be given freely.